End of an era?


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in reply to kat_angstrom

It's the ultimate push to turn everything into the perfect Capitalist (not market-oriented) business solution: Getting paid for nothing

If your goal is to accumulate capital, and there are not outside forces regulating your worst impulses, you ultimately will create a class of legal-protected thieves, since the absolutely best and most risk free way to accumulate capital is to be given it in exchange for quite literally nothing.

Gambling is about as close to the platonic ideal as you can, but conquest by military force of political capture is also a very, viable route. Use the law to force people to buy your nothing and be protected for it, rather than being lynched when you steal someone's products.

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in reply to Action Bastard@lemmy.world

I agree with you, but then isn't it strange that AI does a whole lot of something instead of nothing? Like, the high amount of effort they put into making AI a big thing runs counter to the laziness of getting paid to do nothing.

Though I guess they ARE getting paid doing nothing, with how many data centers are getting cancelled.

msn.com/en-us/money/economy/nearly-half-of-us-data-centers-planned-for-2026-canceled-or-delayed-and-…

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in reply to HarkMahlberg

But it does provide nothing. Whatever AI gives is a hallucination, that’s practically nothing since it’s not information you can rely on and you have to verify it anyway.

Think about it this way, if you get connected to an AI chatbot instead of a real person, does it feel like the company is giving you their time? Or does it feel like they are giving you nothing?

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in reply to Grandwolf319
Think about it this way, if you get connected to an AI chatbot instead of a real person, does it feel like the company is giving you their time? Or does it feel like they are giving you nothing?


Compared to insufferable automated phone systems, which have existed for decades and employ exactly no one, they are a vast improvement.

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in reply to HarkMahlberg

Not when you realize that the "something" they're charging you for is:
a) bastardized cargo culted knockoff of "something" so insubstantial that it's very nearly "something-shaped nothing"
b) the "something" is made of stuff that isn't even theirs.

Not only is it giving you a bamboo and thatch sculpture of an airplane when you ask for an airplane; it's made of STOLEN bamboo and STOLEN thatch.

in reply to Cypress

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in reply to HarkMahlberg
Esta entrada fue editada (domingo, 5 de julio de 2026, 16:09)
in reply to Action Bastard@lemmy.world

Mandated insurance that isn't a crown corporation beholden to ratepayers is a perfect example. If you have mandated insurance for something, and that private insurance has a shareholder requirement to see growth every quarter, and the same amount of things are being insured, only one thing can happen:

Rates go up with denials

Payouts go down

Eventually you're paying for insurance you know is worthless but it's mandated by law.

Esta entrada fue editada (miércoles, 1 de julio de 2026, 16:42)
in reply to Action Bastard@lemmy.world
there's so many assholes getting paid for nothing nowadays I don't feel like lifting a damn finger any more and I've been a hard worker all my life, I'm sure I'm not alone. A general strike can't come fast enough these fuckers need a punch in the gut

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in reply to kat_angstrom

any company born after 1993 can’t make good products… all they know is exploitation, fire their workers, enshittify, be pink capitalist, eat hot cash & lie

(yes i know sony was founded before 1993 thank you)

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in reply to HarkMahlberg
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reference

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in reply to kat_angstrom
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Ever since fucking Trump came to power, he basically defanged the agencies that were supposed to curb corporate abuses and enforce laws and regulations, and allowed corporations to do a lot more anything they want to make more profit.

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in reply to SpaceNoodle
They'll probably keep releasing for the PS5 for years into the PS6's lifespan, so as long as that happens I'll get their games if they look good, but once they shift over to PS6 completely, I'm done. I already have the hardware, much cheaper to keep using it than get something new.
Esta entrada fue editada (miércoles, 1 de julio de 2026, 20:12)
in reply to SpaceNoodle
You might be able to jailbreak it! I have a collection of consoles that I got only to tinker with. I keep up to date with the PS5/PS4 through MODDED WARFARE on Youtube. Might give you something to make it useful for you, even if it is just to run Linux on it. :P
in reply to samus12345
There were several PS4-exclusive games coming out that I was really looking forward to,and I was expecting many more; furthermore, I thought it might be handy to have something with built-in optical media support. Most of those original titles were re-released for PC, my future hopes never really materialized, and I never used the optical drive except to insert a disc for DRM purposes.
in reply to dudeface

The biggest problem with this isn't really the lack of physical games. (Although this is really disappointing as I used to love having a huge collection of games to look at.) The real problem is where we are being pushed because of this.

Digital games are basically just license keys for us. These companies reserve the right to revoke those license keys from us or just completely remove said game/movie/show from the store and your library whenever they see fit.

Not to mention the end if the used game market but I don't feel like getting into that right now

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in reply to dudeface

On PC we have a plethora of options to get our games the way we prefer. GOG is a fantastic company that sells games old and new that are DRM free. Meaning when I buy a game from them I get all of the files for said game and am free to do with it whatever I want, no launcher or internet required.

Not to mention there is always piracy for those that are so inclined.

And those two are just the tip of the iceberg. Console players have to get their games from the console's store and that's it.

in reply to VexLogic

You understand that all this talk of piracy will just ensure that developers only target consoles in the future like they used to right?

It may be relatively strong sales in PC right now but I am sure they will collectively cut that off and you will be left with indie releases on GOG

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in reply to VexLogic

Well it is, but the writing is also on the wall, computer hardware increases will have more of an impact than consoles which are subsidised

I don’t think it out of the question that to play the newest game on PC your only option will be to stream it from PlayStation or xbox as that will work on cheaper hardware that more people have

At that point the piracy backup goes out the window

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in reply to VetOfTheSeas

Amazing to see all four major players in the AAA gaming industry shooting themselves in the feet one way or another:

  • Xbox trying to spread itself thin between consoles and PC, going into studio purchasing sprees that it was unable to maintain long-term and churning them out as we speak
  • Steam getting bitten hard by the AI bubble, making their Steam Machine dead on arrival in price, power, and availability of games (although the latter is partly due to a lack of anti-cheat solutions that can be legally deployed on top of an open-source kernel)
  • And Nintendo pushing for more expensive games than the competition, and deploying Game Cards for physical games as the worst of both worlds

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in reply to owenfromcanada
Right? I'm still pissed off about the PS3. I owned a PS1 and a PS2. PS3 launched and before I could save up enough money, two awesome features that the PS3 launched with they pulled support for. At launch you could boot to linux and you could play PS2 games. They disabled both before I could buy one. Huge class action lawsuit if I remember correctly. But they keep pulling the same shit.
in reply to yaroto98
In fairness, the Linux feature was half baked. I got YellowDog running on it, but because of the goofball CPU, you had to recompile everything to get it to run, which it did poorly.
Esta entrada fue editada (miércoles, 1 de julio de 2026, 15:51)

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in reply to 13igTyme

The removal of digital media is also out of their hands. They agreed to a distribution contract. The entity that owns that media offered a conditional license in that distribution agreement. Now they are either choosing not to renew or choosing to cancel the agreement and legally Sony don't have a choice except to be sued if they continue to allow people to access that digital content.

I agree it's shitty. I agree that it's a crazy thing to have happen when you're dropping the news about doing away with physical media. But it's still not really in their control.

in reply to atrielienz
I guess you could argue that they negotiated a shit contract. They should have had the right to sell a perpetual license to the media. When the contract runs out, they just can't sell it anymore, but they don't have to pull it from those that had purchased it.

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in reply to feannag

I'm this particular case what they were selling wasn't a license copy of a movie or show. They were selling a license to stream. When the contract ran out they had to pull it from the streaming platform.

Sony said that affected customers will lose the ability to stream titles including Outrage: Way of the Yakuza, Paddington, Paddington 2, Pan’s Labyrinth, Rambo 3, Terminator 2: Judgment Day, and The Boy in the Striped Pajamas “due to our content licensing agreements.” As of September, Sony will remove any affected titles that UK users bought from their PlayStation library, per the notice.
Esta entrada fue editada (miércoles, 1 de julio de 2026, 22:58)

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in reply to atrielienz
The consumers contract for the content is with sony, not with someone else. The underlying structure doesn't interest anyone except lawyers. Sony should be mandated to refund content that they pull from libraries, or they have to ensure that they don't lose access to the content they are "selling". Also, it should be enshrined in law that if you only get a licence that can be pulled anytime that this information is very, very clear when paying for content, and not to hide this information on page 23 or so in their licence agreement, where they redefine the meaning of buy, own, purchase... and so on to something that very much has NOT the meaning of those words.

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in reply to Wildmimic

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in reply to VetOfTheSeas
Don't forget they also paid $3.6 Billion for Bungie just to shut down their most popular game and put all their hope in their new extraction shooter that's been struggling. No new games in dev or even green lit. Also they just laid off a bunch of people.
Esta entrada fue editada (miércoles, 1 de julio de 2026, 14:20)

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in reply to VitoRobles

Imagine if Bungie never "vaulted" (read: deleted) any part of Destiny 2 and we were still able to play the original campaign it shipped with? More people would still be playing Destiny 2 and you'd get plenty more new players without them having to use a guide or YouTube lore videos to get caught up on the story.

Instead of mArathon they'd probably be making a Destiny 3

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in reply to VitoRobles
Oh yeah don't get me started on Bungie. The are a shell of their former selves. When they split from Activison and it all came out that the mircotransactions was all Bungie's idea that was my first WTF moment with these guys. They let us believe it was the Corp overlords ruining our game but they did it themselves. Then they did everything they could do to make themselves look profitable for Sony's acquisition. Just horrible decision after horrible decision.

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in reply to allidoislietomyself

What really sucks is that Marathon is actually pretty fun.

They just completely fumbled the marketing and launch, the UI needs to be cleaned up, and it doesn't feel worth it at $40. IDC if it's a AAA developer, it's still a pretty small game content wise even if it is fun to play.

in reply to allidoislietomyself

Don’t blame Sony for bungies mess. Sony got absolutely scammed by Bungie because they were desperately and panicking after MS accounted they were buying ABK.

Bungie have been a terrible studio for a decade at least. Microsoft turned them down when Bungie attempted to sell themselves back to them for a fraction of what Sony paid them only a few months later.

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in reply to allidoislietomyself

Destiny got what it deserved. I can't believe it lasted as long as it did. I noped after they started charging $40 for a couple maps and a raid labeled as "expansions". And that was destiny 1. The game was an unbelievable ripoff.

Can't believe people still stuck with it even after they locked down the legacy content. It's crazy how much it takes to get people to stop buying enshittified products.

Esta entrada fue editada (jueves, 2 de julio de 2026, 13:34)

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in reply to dreamkeeper
I agree I don't blame Sony at all. Also I hate myself for it but for me no FPS I've played comes close to the fluid gunplay in Destiny and Destiny 2. That is where Bungie always shined for me above everyone else. The rebooted Doom games are a close 2nd. and there are a few indie titles like Turbo Overkill that get close as well. Everything else just doesn't match up when I get that FPS itch.

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in reply to Jaeger86
And PC games have been digital for ages it feels. Still a loss, I usually wait half a year to two years before buying new games and can just pick up whatever I want for 20€ on disc without having to wait for the next PS Store sale, often even the version that includes all the DLCs and the remaster of the previous game. PS5 is probably my last console.
Esta entrada fue editada (miércoles, 1 de julio de 2026, 15:29)
in reply to zaphod

Steam kinda killed physical PC games 20 years ago.

And the Steam zealots will come and say, "Yeah, but but you can still buy games on other storefronts! So it's not like this Sony thing at all!" OK, sure.

But Steam still helped kill physical games on PC.

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in reply to garretble

Why do you need physical release on PC?

You need a DRM free installer (preferably with patches built-in) not physical.

Mind you, I am no Valve fan, they lean towards typical American oligarchical behaviour and they made a massive contribution to developing loot boxes. But in comparison to all other large American tech companies, they are not aggressively terrible, still nowhere near "great" though.

in reply to auzy1

Minidisc was licensed technology, companies like Sharp, Denon, Pioneer, JVC, Onkyo and Kenwood all made competitive minidisc players. The discs were also sold by many brands.

I don't think Sony's audio division was as restrictive and aggressive as their gaming division.

Esta entrada fue editada (miércoles, 1 de julio de 2026, 18:52)
in reply to VetOfTheSeas
Esta entrada fue editada (miércoles, 1 de julio de 2026, 17:17)

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in reply to brucethemoose
Could you tell us how creators such as yourself want to use HEVC at 30p so we can provide feedback to our design team?


I just want to fucking choose what I want without having to provide a "user story"!! I HATE uber-market-optimized software and products, give me fucking settings instead of trying to guess for me!

in reply to VetOfTheSeas

I was an XBox guy, and didn't get into Playstation at all. But it was always clear that they were excellent consoles. At a certain income level back in the day, you'd get an XBox or a Playstation, but not both. If you had a smidgen more money to spend, Nintendo had you covered.

I have no emotional fealty to Playstation in any way, but what a shame to see all three formerly awesome systems now competing to see who can enshitify more effectively.

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in reply to MushuChupacabra
I had a PlayStation and PlayStation 2. Was a huge twisted metal fan. Xbox came out some friends got that. Halo was fun. What made me switch to Xbox was strictly fears of war. The few of my friends that were still PlayStation fans switched to the 360 almost immediately after playing gears.

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in reply to REDACTED

Nintendo wasn't always like that. Every Nintendo console before the GameCube was the most powerful console of its generation. The GameCube was second most powerful behind Xbox but ahead of PS2. But like the N64, Nintendo made the GameCube with a fatal flaw that caused a severe limitation that was completely unnecessary: the game storage media.

For the N64, it was the choice to not use disks and thus were limited to only 64MB at most of game filesize, but the GameCube had disks. Except they were those stupid tiny ones that only held like 1.5GB instead of a normal sized disks at the time which held up to 8GB.

Then they made the Wii, which was just the GameCube 1.5, used nearly the same parts except it used normal disks finally and it sold like crazy. Unfortunately, Nintendo learned the wrong lesson and instead of saying "make normal consoles" they now learned to "make weak, cheap consoles." And now we are at where we are.

Esta entrada fue editada (miércoles, 1 de julio de 2026, 18:22)
in reply to VetOfTheSeas

Personally I bought a PS5 only to collect physical games and be able to play them. I'm not paying premium PS prices for temporary, digital access.

I think it's safe to say this means PS6 will either be digital only, or heavily focused on digital. Which for me is a non-negotiable deal breaker.

PlayStation is pulling off the best marketing campaign Xbox could ever dream of.

in reply to DupaCycki

PS6 will 100% be digital only. It's likely directly related, and will probably release in Nov. 2028.

This isn't gonna help XBOX any, they're even worse and will be doing the same, guaranteed.

Esta entrada fue editada (miércoles, 1 de julio de 2026, 19:22)

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in reply to samus12345

Sony only announced this now because of the upcoming Xbox layoff announcement. Typical “get all of your bad news out in front of the competitors worse news so yours is only in the news cycle for a few days” play.

Xbox’s “physical as digital” plans for the Xbox One were amazing. Bet the people who cried about it are now feeling pretty stupid.

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in reply to VetOfTheSeas
in reply to rollerbang
That was kind of my point? That just because it's "dangerous" for children doesn't justify banning it wholesale. Sorry I wasn't more clear. Yet Microsoft allows people access to host a private server while also putting up scary warnings for kids telling them to stick to the "safe" realms servers or whatever (are they even still called Realms? fuck if I know). On the one hand, it's good they haven't removed it entirely, on the other hand, it seems like that may be their eventual long-term goal with how they treat the private server ecosystem.
Esta entrada fue editada (miércoles, 1 de julio de 2026, 18:47)
in reply to a4ng3l
Don't worry, they'll still be able to drink a bunch of cough syrup and think they're really hanging out chatting with random people on forums and Pink Floyd and Abe Lincoln, and then get genuinely lost in a game for what seems like eternity but can only ever be vaguely recalled later.

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in reply to samus12345

Disc systems are mostly built like shit especially from the early 2000s but ROM based cart systems if well taken care of will run for a long long time.

Have my OG N64, Dreamcast and GameGear all run perfectly fine. Well my GG has a dead spider in the screen but it still runs.

PlayStation 1,2, Saturns , the first 2 Xbox’s might be a different issue all together.

But to me this is connected to the growing eshitification of the industry

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in reply to samus12345
eventually but that will likely be long after most of us are dead. old consoles and carts are built like a brick house and most of them are repairable even games that have batteries. Just look at the N64 for example. that thing is like the Toyata truck of consoles.
in reply to 64bithero
that's what i hate the most about this. "retro gaming and second hand" works now because everything was physical back then, and could be preserved. what will the people of the future have of us? nothing but memories of what will then be a digital graveyard. most of it unpreserved, even through piracy, because consoles are getting harder and harder to hack and emulate and companies are getting more and more litigious.

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in reply to Chloé 🥕

Eh, everything PS3/360 generation and earlier is basically available at perfect emulation, or definitely will be soon because of the existing emulators and their development.

95% of all games from the PS/Xbox generations since then have been on PC from day 1. Almost all of the Xbox first party games have been on PC since then as well. The switch has been emulated perfectly for ages.

This realistically leaves only a handful of Sony first party PS4 and PS5 games left, and the switch 2 which only just came out.

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in reply to Kyden Fumofly

It was always going to be digital only on account of 85%+ of all game sales being digital.

The digital only PS5 wasn’t a market test though, it was purely a marketing tactic - they barely made 5% of PS5 production digital only ones, but it allowed them to market the PS5 as “from $399”, when in reality it was $499.

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in reply to GoatSynagogue

Its 78% actually, up from 76% last year, but that is sales and not users. I would hardly believe that are users that bought all of their games digitally, even the good collection ones.

My little brother, who started with PS3 as a kid and had/has PS4, PS5 and almost all of his games are in discs, won't be happy about it.

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in reply to ThunderComplex
They need to up their exclusive game...game. Other than DK Bananza, their output has been disappointing. I only got a Switch 2 now because it's only going to get more expensive and I'm hoping for quality exclusives in the next 6 or so years that they'll be supporting it.
Esta entrada fue editada (miércoles, 1 de julio de 2026, 20:09)
in reply to ThunderComplex

Yes, but the quality of those exclusives is lacking compared to their previous consoles. It's only been a year, so I'm going to be optimistic that their output will improve. Looking forward to Ocarina of Time and Xenoblade Genesis.

Ports of games to Nintendo consoles are always the worst way to play them due to the weaker hardware, so exclusives matter a lot more on them. It's the entire reason I got one. PS5 is good for more than just exclusives (especially since, as you pointed out, it barely has any!)

Esta entrada fue editada (miércoles, 1 de julio de 2026, 20:22)
in reply to NewNewAugustEast

It won't really affect me, but I understand the appeal of a physical artifact servicing as time game's license for those who like to lend, sell, trade, library, etc.

And those same benefits are why the corporations can't wait to do away with it. It's been quite a while since Microsoft tried the same thing and people freaked out enough that they reversed course.

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in reply to GoatSynagogue

I specifically remember that their plan was essentially CD Keys. You'd buy a physical game and it would have a code inside, or the discs would have unique identifiers that force linked to your account, or whatever.

So yeah, essentially physical media with a digital license. If you were going to be able to resell your game it was going to have to go through microsoft, or maybe you could lend a friend your disc and that lets them buy their own license for a small discount to play it.

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in reply to Zink

It was keys in a box, but they had a framework to allow physical retailers to remove licenses from Xbox accounts and refresh the license key for resale. They also had a system for you to loan your digital games out to your friends via their gamertag. When you digitally loaned it to them, you could not play it and they could. Iirc it would automatically revert after 30 days if you didn’t extend, but you could choose how long to loan it for.

They abandoned it all after the ridiculous crashouts by people who couldn’t see where the future was heading, and now you get digital with no resale and no loaning.

Esta entrada fue editada (jueves, 2 de julio de 2026, 0:14)

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in reply to GoatSynagogue

Useful details, thanks.

I'll just point out that they/we did not have a system like that, but just promises of it from a tech giant. (except of course for whatever they had designed internally up until that time) So even as somebody who doesn't really sell games, I get why people weren't thrilled with the idea of microsoft being the ever-present broker in the transactions.

in reply to Zink
It was a new system, one never done before but not outlandish and easy to see how it would work. People just can’t understand and fear new things. Microsoft are, to their own detriment, too forward thinking. The Intended XB1 digital system was as close to a perfect one as you can get. benefits of both physical and digital wrapped in one.
in reply to MinnesotaGoddam

Or old enough to not care that much. What am I going to do with more plastic?

BUT, I should have been more clear that I was talking only about ps5 and ps5 owners. I would never own one. Their online account is annoying and I have never forgiven them for the rootkit.

I was surprised to find out that there are games that will play without the internet. Although every ps5 MUST be connected to the internet first to link the disc drive to the device.

I used Does It Play to look at the games, and a lot of them will not work without updates. I assumed all at this point, which is why I said what I said.

in reply to NewNewAugustEast

That is only the case because your console is connected to the internet. For example, I can dust off my old PS3 today and play the version 1.0 release of GTA V after installing it from the disc because the console is offline, meaning there won't be any prompt asking me to update the game to the latest version, and it simply works.

You might argue that this is a bad example and that GTA V runs better on modern hardware, so let us consider Bloodborne on the PS4 instead, a title you will not find anywhere else and for which current emulation remains, at best, sketchy. I can insert that disc into my PS4 unplugged from the internet and play it immediately without any mandatory update.

Killing physical support means the end of this possibility for further releases, not that Sony has many exclusives these days, but for the handful of PS6 games that won't make it to PC.

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in reply to ForgottenUsername

OK, I was looking over Does It Play and a lot do let you play without updates, although the site notes those can have a lot of issues before being patched.

It was more than I would have thought, since everyone I know with a ps5 seems to spend more time getting updates than actually playing, lol.

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in reply to VetOfTheSeas

Just get a console they said. Console just works they said. Why get a PC when it won't work in a year they said.

This is why I don't buy consoles. I can use a controller on my computer which is upgradable and not subject to one individual company dictating what I can and can't do.

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in reply to thezeesystem
Why get a PC when it won’t work in a year they said.


Interesting because my Steam digital purchases go back to 2007 and I can still play them all.

My first digital purchase was the Orange Box and my second purchase was Psychonauts.

I had purchased Half Life 2 as a physical copy and it still works, too.

Sure they're all just licenses, but a lot of effort has been put into me being able to continue playing them, including on Linux.

Yes, Valve is a different story because they're a private company, but 20 years of license when I could play on any computer I owned at any time I think is showing that digital licensing isn't inherently evil as much as it is widely abused for control.

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in reply to Snot Flickerman

They're actually not just licenses. When you download a game from steam you get the game data. You can back up this gamedata if you wish. Sure it will have steam DRM but thats something on can get around one way or another.

This is the power of open platform like PC

Esta entrada fue editada (miércoles, 1 de julio de 2026, 22:20)

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in reply to Vipsu

The same is true of Xbox consoles btw. You can back-up your game files from your Xbox to a external hdd and transfer them back to your Xbox in 50 years time and play them even if they’ve been delisted and Xbox no longer exists.

They are still only licenses though, same with steam. Steam still has verification servers. If steam disappeared you are no better off than if xbox did.

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in reply to Vipsu
Real and based. If you get them on GOG, you can download offline installers with no DRM. My GOG collection isn't as big as my Steam, but it's also fairly significant as well. Heroic Launcher on Linux is sweet for GOG games (you just have to plan out wine prefix and directory structure to properly have updates install).
Esta entrada fue editada (miércoles, 1 de julio de 2026, 22:24)
in reply to VetOfTheSeas

So, this means mandatory proprietary hardware just to play the four or five true permanent exclusives that will be on the PS6 throughout its entire lifetime, given that everything else will eventually come to PC, and you don't actually own any of your digital content, meaning that they can revoke your access to your purchases without notice at any point if they choose to do so.

People will still buy it though, that's the saddest part.

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in reply to Jackal
Actually, the 2026 strategy and business environment report from Sony simply removed the line "Will continue its efforts to deploy its first-party titles to multiple platforms such as PC" from their priorities list, but did not outright state that they won't port games to PC anymore, as many journalists misinterpreted, the report simply states that it isn't a priority anymore due to mitigated revenue. The main concern within the report seems to be that near simultaneous releases on PC are effectively cannibalizing PS5 hardware sales, so you might still expect PC releases but further down the line compared to the current 1-2 years window, maybe previous generation games released on PC, not current generation.
in reply to Jackal

For now, yes. But these companies change their strategies all the fucking time. As soon as they see their "only on Playstation" strategy is not giving them the expected return, I am sure they're gonna get backflip, again.

Microsoft and Sony (and pretty much any other big corporation in the game business) are not reliable at all. I find it both amusing and shocking that we still have 'fanboys' up to this day, when these companies themselves can't even maintain a solid long term strategy. All they care about is making maximum profit at the cost of literally everything else, so their 'promises' hold no weight at all.

Esta entrada fue editada (jueves, 2 de julio de 2026, 20:47)
in reply to VetOfTheSeas
Ahhh, remember this PS4 promo video (YouTube for sharing physical games vs Xbox)? Pepperidge Farm does.

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in reply to renrenPDX

Little did the Luddites who applauded this realise that they were signing their own fate.

Xbox One’s digital plans were amazing. Luddites and Sony fanboys just couldn’t understand that an all digital future was inevitable, and actively fought against the only company that was bringing the benefits of physical copies to digital.

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in reply to Sabrinamycarpet

What exactly is your point?

Microsoft were doing their “physical as digital” plan which was literally the best digital-only system ever devised, and they were forced to ditch it by people who were too dumb to see the industry trends at the time, and by people who hate Microsoft/xbox.

Now no one gets that amazing “digital only” system.

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in reply to GoatSynagogue

I'll try to make it clearer for you.

Microsoft made a plan. Great. Anybody can 'make' a plan and that plan could sound amazing to some people.

You are nostalgizing the ideal parts of their plan without having to see it play out. How would sharing have really worked? Would the disc be tied to your account forever? Would your friend be able to install from it?

And for sake of argument let's say Microsoft executed on this best plan ever. Fast forward 10 years and they are looking for more profits somewhere. What's stopping them from changing the terms of their plan? Pretty sure the TOS you click OK to when installing the game says it lets them alter things as they fit.

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in reply to Sabrinamycarpet

They literally outlined all of this. Everything single part. You could choose a friends gamertag to loan your game to. While it was on loan they could download and play it, but you couldn’t since you loaned it out.

As for your second paragraph, no you’re just inventing imaginary what-ifs because you want to be anti-Microsoft - just like I’m sure you did back when they announced these plans.

Thanks to people like you, you’ll now get all the drawbacks of digital and none of the benefits of physical. Congratulations, you played yourself.

in reply to GoatSynagogue

I'm imagining anti Microsoft things?

Tell me: what is the monthly subscription price of gamepass? What was it a year ago? 2 years ago? How's their game library?

I must've imagined all that fuckery they did to that service. Surely they would never have done anything like that to that digital asset policy you love so much. We can trust them.

Esta entrada fue editada (jueves, 2 de julio de 2026, 11:05)
in reply to Sabrinamycarpet

You’re seriously trying to use price increases as a reason why their “physical as digital” plan wouldn’t work?

The Xbox game library is amazing. They’re consistently the best publisher of the year. The game pass library is incredible.

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in reply to forzanature

This was me a decade ago when Xbox suggested something like this. Nintendo was shutting down their old eshops and making purchased games in playable and Playstation was selling shovelware on their online store.

In a dystopia like that...
Suddenly, Steam's digital only didn't look so bad.

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in reply to VitoRobles

Xbox’s digital future was actually incredibly user friendly - it was all digital, but it allowed people to re-sell and loan their digital games. People were just too dumb to understand what was so good about it.

The alternative is what Sony are now doing - all digital with zero of the perks of physical.

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in reply to VetOfTheSeas

Bet the Sony fanboys wish they didn’t make so much fun of the Xbox one’s digital plans now. Xbox’s digital plan had:

  • digital reselling
  • digital game lending
  • retail pricing competition

PlayStation buyers will definitely not get the first 2, and Sony will likely prevent the third.

“Arrogant sony” is well and truly back.

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in reply to GoatSynagogue

Yeah. The Xbox One's initial digital library plans were actually pretty compelling. The ability to lend and sell licenses was actually pretty neat, but they had to cancel it with the backlash to the announcement that you'd have a license code tied to the disc.

Honestly, if Xbox had ditched physical entirely that generation instead of causing the confusion around requiring the digital license despite having a disc I think it would have been better-received. That or going to a 2-tiered system where you had to have the disc in the machine to play games that hadn't initially been a digital download.

Oh, and ditching the Kinnect bullshit.

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Unknown parent

While I applaud your decision, the market has spoken - 85%+ of all console game sales are digital. The overwhelming majority of people don’t care about physical games, especially in a time when the physical copies don’t even contain the full game due to storage constraints.

I’ve been digital-only since the day they made all games available digitally on the Xbox 360, because I don’t trade or re-sell games, ever, and I much prefer the benefits of digital. Most people are like me these days. It sucks for the people that aren’t, but they’re going to have to just move on or abandon their hobby.

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in reply to kalapala
Nah. Sony will stick around, Playstation will die, Microsoft kills Xbox and everyone will complain about Steam being a monopoly despite their competition choosing to shoot themselves in the foot and dying all on their own.

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Unknown parent

The 85% stat isn’t a lie - it’s in their own financials that they release to shareholders, and they’re actually one of publishers with the least digital uptake. Xbox, Ubisoft, EA, etc all also release these figures and they’re higher.

Physical media is not making a resurgence. It’s getting lower and lower every single year.

Sony will not abandon this plan because they have no reason to. It won’t affect their sales at all.

Also we don’t know how this will affect retail yet, that all depends on if they allow retailers to sell below the PS Store prices.

in reply to VetOfTheSeas

The removal of physical games isn't that big of a deal to me as someone who mostly plays on PC, and the only physical PC games I've bought in the last decade and a half were touhou games I imported off Yahoo auctions.

Honesty I wonder why that actually became so normalized on PC while it didn't on consoles. I'm sure Steam has a big role in it.

in reply to LettyWhiterock

I think the main reason for this on PC has been the fact that there's been piracy/licensing for so long.
We used to have cd keys to prove you were using the legit disc. You bought a license, and there were cdchecks. Once you were able to prove ownership with a key instead of a disc, and create your own offline installers too?
All the reasons to fight against it were gone.
On consoles you can't make offline backups. You can't play without constant online license checks. And once the license date rolls over you can't play anyway.

My gog backup, I can install offline tomorrow never touch the Internet and be fine.

in reply to ILikeBoobies

Maybe not, but the fact that customers who thought they purchased a movie are having it stolen from them with the excuse that the license ran out IS their fault, 100%.

Sony chose to advertise items for sale that indicated that their customer was buying the movie, not renting it for the lifetime of the license. From a consumer point of view, it doesn't matter whose fault the license expired, because Sony is at fault for misleading storefront and advertising. They knew the terms of the license, and chose to advertise the product in ways that were absolutely not in line with what the customer thought they got vs what they actually got.

There is no world in which Sony does not take fault in this. Well, outside of a courtroom anyway, because media owners can do as they want in our current copyright hellscape. In any sane world, this would be seen as the theft it is. In this world, it's just a Tuesday.

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in reply to VetOfTheSeas
I seriously don't understand the "disk" thing. I could see how you want your game to be on a physical media so you don't have to download it when you want to play, but games are so big you couldn't do it for decades already, and having a disk is barely saves you any time anyway. Meanwhile it's a waste of materials, it get scratched all the time, and if you lose it it's gone.
in reply to Chill_Dan
But that's the point, your game is not on your disk! Your game is downloaded after you insert your disk. You can't do it without an account. When they decide to take away your digital renting agreement, or when they decide to not support your game anymore, your disk becomes a piece of plastic that you can't do shit about. You don't own a game, you own a piece of plastic that has some private downloader on it.
Y'all talking like we're in 1998 and the game can fit on a disk leaving room for developer's commentary.

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in reply to Nalivai
your game is not on your disk! Your game is downloaded after you insert your disk.


I have seen this being mentioned a few times. I wonder what those games are, or whether people are exaggerating for hyperbole.

I own physical copies of PS5 exclusives that I play without signing in to PSN. Most recently, I played the director’s cut of Ghost of Tsushima this way. I used to do the same on my PS4 too.

in reply to Nalivai
I think its because you can borrow a game from a friend. That was always the reasoning behind higher pricing of console titles. I wonder if borrowing a game between friends or buying second hand will be still a thing now.
in reply to thatGuyWithGlasses
Can you? With an age of always online shit, can you really give a friend your disk, and they will be able to play, or will it tell you that the game is already registered to an account?
If it's still not the case for some games, it's not the lack of disks that finishes it.

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in reply to thatGuyWithGlasses

No, it won't be. That's literally the point. Publishers have viewed the second-hand market as craven scalpers for decades. Companies like GameStop make an absolute killing selling the same used disc 3 or 4 times at $65/ea than selling new for $70 once.

Every few years there's a new and more aggressive push to limit what people can do or get with a trade-in. It's why pre-order "bonuses" have gotten to be such a big deal, why live-service games got such a huge push, and now why Sony is eliminating physical media. They think cutting the resellers out means they'll get more customers, not that less people will play their games.

in reply to Phantaloons

It works until it doesn't. Companies can push prices for a little while, maybe a whole generation, but one day people decide it's not worth it and it all crashes down suddenly.

Happens over and over again, could be the new era of PC gaming that Valve is pushing will tip them over, could be a new generation of Nintendo games. Could be a new company from China.

Big players do this every time, then the CEO says "nobody could have predicted that the 6th price hike was the end of the brand!"

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in reply to bridgeburner

Except history disproves this over and over.

People get stuck in what they know, but eventually they break out of it, and usually it's a small thing that takes them over the tipping point.

Thinking that everyone on the planet is dumb except yourself just proves you're not looking into the facts.

in reply to prole

Actually open source software just keeps getting better and better. I'm amazed at how much stuff I can run on my own computers for free!

However with AI flooding open source projects with security vulnerabilities and things, this is subject to change (but hopefully not)

in reply to MiddleAgesModem

They just remove the right to access it. You don't own it, you own a licence to play it. You don't own anything digitally you yourself cannot access and transfer.

You don't own the content on Netflix. Or Amazon. Or any digital marketplace, besides DRM-free places.

They don't hack your computer, they just turn off the servers and ban accounts.

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in reply to Pinto, the Bean
They just remove the right to access it.


They can't do that, it's impossible. You are not logging into their server to play the game. You are downloading and installing in on your local machine.

This is NOT like Netflix. How can people be so ignorant about this? Do you not really know how this works? For Netflix, you stream from their servers. That IS NOT what is happening here.

Esta entrada fue editada (viernes, 3 de julio de 2026, 13:20)

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in reply to Scrollone

Do you have those movies saved on your local machine? Or are you accessing them on a remote server?

People here are supposed to tech literate, goddamn. I'm barely tech literate and I understand the difference between downloading and installing a program on your local machine and accessing streaming video on remote servers.

Sony cannot remove programs from your local machine.

Esta entrada fue editada (viernes, 3 de julio de 2026, 13:26)

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in reply to MiddleAgesModem

Let me paint a picture for you, friend: you have a power outage while playing games. Your drive is corrupted (yes, this happened to me).
Sony has removed the game from their servers, and you just lost your only copy, as you have no way to back it up.
It is now gone forever, just like the movies they removed after selling.

You seem irritated that people push back at you, but they have valid points. Without a physical copy, you are no longer in control of the game/movie.

You also lose the ability to buy and sell used, which is a right you have with physical disks, but not with a digital license.

It’s ok to not care for physical media, but at least try to understand the point we’re trying to make. We want us all to have access to both digital and physical to choose freely. Why fight that when it’s a win/win for all of us?

in reply to rafoix

Nintendo also doesn’t do mass layoffs. Nintendo provides lifetime employment. Hence why they have released high quality games for decades, because the new generation of devs gets the time to grow and the old generation stays to pass down their knowledge to the next generation.

Nintendo Kyoto is know as a very good employer in Japan.

Esta entrada fue editada (jueves, 2 de julio de 2026, 8:46)
in reply to VetOfTheSeas
Not really end of an era, you're just witnessing a monopoly forming since Xbox is pretty much dead in the water. I guess it's technically a duopoly since Nintendo is fine, but Nintendo kinda does its own thing without regard to what others do. Basically, with Xbox out of the picture, Sony is free to do whatever it wants.

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in reply to VetOfTheSeas

No, this is just playstation continuing to hate their customer base.

They've always hated their customers. Between Sony, and Nintendo, I dont know who hates their customers the most... but they both certainly try.

and it doesnt matter, because they both have enough fanboys that strip off their clothes and gleefully dance naked and joyous in the rain of shit both companies sputter out of their assholes and down onto their customers.

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in reply to adarza
Since playing online is free and games can be gotten for free as well, that's exactly what I'll do at a higher upfront cost. Or, if prices remain outrageous forever, I'll stick to old games until the hardware stops working, then stop playing games altogether.
in reply to VetOfTheSeas

I've been picking up game consoles for my whole life. I decided before the NS2 was announced that I was done picking up game consoles. Now there is absolutely zero chance of me picking up a ps6, it's just not acceptable to do this.

They all want you to go to digital storefronts because they get a bigger cut of the pie and you cannot use anyone else's copy. Soon we'll see them remove activating two consoles on one account entirely and possibly the offline capability as well. They want to make sure you drink your verification cans to keep playing, they just haven't gotten there yet.

in reply to VetOfTheSeas

Really scary to see where the industry is headed! I've started purchasing games on GOG whenever possible so as to put my money towards an actually good source in the industry but it doesn't feel like enough.

These companies are constantly pushing the boundaries of what they can get away with and it feels like we just gotta take it at this point.

I especially feel bad for the console gamers as they have very little options to get around this and switching to PC is unfortunately more expensive than ever.

in reply to VexLogic

Now that PC gaming is at feature parity with console gaming, I think it's particularly important to tell people how available DRM-free gaming is. No, it's not going to be common in the AAA segment of your library, but it's a lot of games. And you'll never have to worry about it being pulled from your library.

The price of hardware is a pain point for sure, but if you're able to see past that, you'll be spending less over a generation on PC than you would on a console between not having to pay for online service, dramatically cheaper gamepad/accessory options, and a massive library of quality games at $30 or less.

in reply to VetOfTheSeas
Microsoft is killing their software while Sony kills the hardware and marketplace. This looks like the end of the console generation with the only device left being a handheld by Nintendo.
in reply to VetOfTheSeas

Because stopping disc production has worked so well for Microsoft...

Here's the bit both are forgetting:

The hardware is still sold at retail.

So you go into a store, you see a console for sale but no games. Or, worse, a shelf of old games on the "Discontinued" rack (the Xbox section in most Targets and Walmarts now.) Do you feel inclined to buy that hardware?

How is that working out for Microsoft?

forbes.com/sites/paultassi/2026/06/26/xbox-sales-are-its-lowest-ever-this-month-playstation-its-lowe…

Valve can get away with it with the Steam products because they are sold in the same online store that sells the games.

in reply to jordanlund

Also steam is a storefront, if you want the hardware you go to PC store.

Saying that made me realised that they might actually want to make sure they (the Sony store) are the only one to be able to sell this, no more game store in the future.

in reply to jordanlund

The games will still be sold at retailers as a code in a box. I don't see the point, but apparently that's the plan.

Valve can also get away with it because PCs are an open platform and you have options to have control over your digital games, whether legal or not. So the lack of physical media doesn't really matter there.

in reply to VetOfTheSeas

I’m not one of those people who pretends they will play a physical disc game for the rest of their life

I do however like physical for two reasons.
Firstly, the price, how tf can you justify charging more when you are cutting out all of the middlemen and listing on your own online store. Secondly, resale. I can buy a game, play it and resell.

If the tradeoff on going digital was that games were 50% cheaper, then I’d be happy. I wouldn’t have to hoard games and I’d have the convenience of digital.

in reply to VetOfTheSeas
They also just announced that the PS3 and Vita Playstation Store will be shutting down, starting next month in certain regions and everywhere by July 2027. At some point in the future it will be impossible to buy games for your old PS6 because it doesn't support discs and the Playstation Store dropped support.
Esta entrada fue editada (miércoles, 1 de julio de 2026, 17:51)
in reply to ryper
Honestly, once cheap physical media wasn't able to keep up with game sizes this became inevitable. Blurays can store 100GB, which isn't enough for the bigger games of today, and they will only get bigger. It was still nice to have the disc as a sellable, tradeable license for the game as long as the servers were up, though.
in reply to VetOfTheSeas
Even with the high prices you can still build a decent AM4 based PC and play titles bought on GOG which is DRM free.
If you install Linux you all get one of the best is for free.
If you want to go further you can emulate the heck of old consoles and old PC games and have tons of fun.
You could also sail the high seas for content that has DRM and/or is very expensive.
Don't forget. If you don't own what you buy the piracy is ethical and justified.
After akk, piracy is mostly a service problem and when you enshitify a service you end up FAFO.
in reply to VetOfTheSeas
Yeah I’m completely done with Sony. They also killed Destiny as a franchise and are already getting ready to launch a PS6 despite them basically producing no games during the pandemic because most people didn’t own a ps5 due to shortages. Feels like we got half a life cycle for this console, then they release the pro for like twice the price, and now they expect you to get ready to upgrade. And of course they are stopping disc production while simultaneously proving they can and will just stop letting you use your digital purchases. I’m sticking to PC and switch 2 for the foreseeable future. I honestly may never buy another console.
in reply to VetOfTheSeas

This is Sony though, they care so much about playstation customers they even went to the effort of updating the ps3 firmware in March this year to improve things for their customers.

I mean it would be crazy to suggest they would do that for a console they discontinued a decade ago just to try and fuck with people who have the temerity to run custom firmware on hardware they bought and paid for 20 years ago....

Sony business logic is fucked.

in reply to MonkderVierte

Don't think that there was ever a security hole. I wouldnt consider installing alt firmware to be a security hole

Per the patch notes: playstation.com/en-gb/support/hardware/ps3/system-software/

"By updating, you can enjoy additional features, improved usability, and enhanced security.

Please note, to play Blu-ray discs, your PS3 system needs a renewed Blu-ray player encryption key. Please update your PS3 system software to the latest version to renew the Blu-ray player encryption key."

I havent actually tried to watch a bluray on custom firmware since, but I'm a weirdo who uses it for playing games so that doesnt matter to me.

I dont see any money being made on the ps3

Esta entrada fue editada (miércoles, 1 de julio de 2026, 19:15)
in reply to VetOfTheSeas

It warms my heart to see that EVERY comment on Sony's blog post about it is negative. Hope the decision ends up biting Sony in the ass, but even if not, at least people weren't silent about it.

EDIT: and they're being yelled at everywhere else on the internet that people can post, as well. Good.

Esta entrada fue editada (miércoles, 1 de julio de 2026, 22:49)
Unknown parent

After the recent Sony is deleting your movies you bought crap, I decided I'm never buying a digital game from them ever again. So sounds like it's my last as well. And I was already 90% digital.

Especially seeing as they tried to do the same thing before and reversed course due to the backlash, but I guess they just don't care anymore.

in reply to VetOfTheSeas

The entire reason I've ever bought consoles and games was because I could get used games at a bargain and also sell my old consoles and game collections when I'm done with them. I can't imagine that I'm the only person who looked at it this way.

Now console producers pull shit like this when they can't even claim to be more user friendly than PC because SteamOS is a real competitor.

Well I guess it was good while it lasted, at least until the last few years when greed fully took over. Microsoft is already on it's last leg and Sony and Nintendo are going to follow eventually.

in reply to VetOfTheSeas

I don't think this is a world-ending catastrophe per se, but I don't understand why anyone would choose to buy a console after this. The only draws of consoles was the turnkey hardware, which you can generally get with Proton now, and access to physical games, which won't be a thing soon. Now it's just a locked-down PC with a DRM storefront that makes you pay a subscription to pay online games and which may or may not have backwards compatibility from system to system.

Maybe that's just the PC gamer in me talking. Are there any advantages to console anymore? Like, a single benefit?

Esta entrada fue editada (jueves, 2 de julio de 2026, 15:48)
in reply to VetOfTheSeas

The loss of physical media in addition to the rest of their terrible decisions solidified that I'm done with Sony. Still on the PS4, but I see no need to give them any future support.

It really sucks that between this and the death of personal computing at the hands of the AI bubble, my main hobby is becoming unaffordable.

in reply to VetOfTheSeas
There is no point to consoles anymore. It used to be that consoles were easy to use and cheaper while PCs were more expensive and complex. That is no longer the case. Computers are stupid easy now and consoles have become too expensive.
Esta entrada fue editada (jueves, 2 de julio de 2026, 16:01)
in reply to PacketPilgrim

Besides being expensive, you would think owning a console would get rid of headaches. But noooo - No pass-subscriptions? No online access! No couch co-op! No optimisations! And now - no owning!

And those greedy CEO's scratch their heads and are wondering "Why is nobody buying our stuff anymore?!" the day gaming turned corporate is the day it died.
It can be still fun today, but the awesome rock'n'roll days of gaming are loooong gone.

in reply to VetOfTheSeas
Esta entrada fue editada (jueves, 2 de julio de 2026, 9:17)
in reply to naevaTheRat

If you go by the definition of "console" than includes things like the ZX Spectrum or the Amiga, then you are partly correct (you got my age wrong) as all home computing started with such "consoles" (and then there was a time when it was pretty much all PCs, and then came the modern consoles which are the ones I was talking about).

Technically speaking the modern age "console" was a reinvention of the "game consoles" of the pre-PC era, only originally the "closed system" nature was mainly a technical limitation, whilst the closed system nature of the modern age consoles was a choice.

Having lived and used computing devices in both eras, I would say that the modern one's have almost nothing to do with the original ones, especially the business model.

Esta entrada fue editada (jueves, 2 de julio de 2026, 11:02)
in reply to Aceticon

PC games are pretty much locked down to the original purchaser. Console games could be bought and sold used. Once I was done with a console generation I just sold everything on ebay and made back a bunch of my money (especially since I bought most of it used as well).

PC games are a whole different beast. But now that most console games are locked to an account... there's really no benefit of them anymore. Just get a PC for your living room and install SteamOS (or similar).

in reply to LastYearsIrritant
Esta entrada fue editada (jueves, 2 de julio de 2026, 14:14)