Bun 1.4 Rust rewrite is not looking good
cross-posted from: feddit.org/post/34303745
The last three months have not looked good for Bun. It started as one of the most impressive individual engineering projects I have seen, but has now turned into this weird AI-powered creature with continuous false promises and an increasingly frustrated community.
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Sanctus
in reply to taco_shale032 • • •vanillama
in reply to Sanctus • • •87Six
in reply to vanillama • • •From what I've seen from people that use AI, that would've been
Or similar. I swear, they can't spell for shit.
hallettj
in reply to Sanctus • • •Rewriting Bun in Rust
Jarred Sumner (Bun)Sanctus
in reply to hallettj • • •TehPers
in reply to hallettj • • •I couldn't afford to do it on a project only intended for me to use. It takes "throw money at the problem" to a different level. For the same cost, he could have put up bounties and gotten open source devs excited about the port.
Edit: meant to respond to a different comment. Whatever lol.
Carlos Solís
in reply to taco_shale032 • •Oof, that explains everything
Programming reshared this.
TehPers
in reply to taco_shale032 • • •Meanwhile, we have an entire ecosystem of JS tools being written in Rust that are absolutely amazing, including oxc, rolldown, biome, and so on. They're not awesome because they're written in Rust though, but because actual thought and effort was put into making them great. They could have been written in any language (see: eslint, prettier, vite, tsgo, and so on).
Bun was never behind for being written in Zig, but was actually pushed forward by the language to accomplish what would have been far more difficult to do in C.
What killed it was when Bun stopped committing human effort in favor of mass-produced slop. Where I used to recommend Bun, I now just recommend pnpm/Node.js.
As an aside, I've been using Boa as an embedded runtime recently, and I've been loving it. It doesn't have the performance of other options, but it's good enough™ and still has room to improve.
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Kissaki
in reply to TehPers • • •Do you have an assessment or opinion on Deno?
TehPers
in reply to Kissaki • • •Not really, no. From what I've seen, I believe it's based on V8? Other than that, nothing really to say except that the imports look interesting.
I generally target the web, and I haven't had a need for Deno. I could technically use it in my current personal project, but I wanted to give Boa a try rather than trying to figure out how to use Deno's bindings while navigating the limited documentation for them.
bruh
in reply to taco_shale032 • • •Shin
in reply to bruh • • •fruitcantfly
in reply to taco_shale032 • • •Bun 1.4
Jarred Sumner (Bun)onlinepersona
in reply to fruitcantfly • • •spartanatreyu
in reply to fruitcantfly • • •Good news: Looks like Bun's competitive with Deno again on node support.
Bad news: Bun still has poor security compared to Deno.
Wait and see news: Is bun's switch to rust going to be worth it over the long haul, or should they have worked on making their code better, or used a mix of languages where it'd make best sense to do so?
belated_frog_pants
in reply to taco_shale032 • • •Kissaki
in reply to taco_shale032 • • •No chance anybody is reviewing those. Worse, nobody else can reasonably inspect or review changes. I suspect even from release to release, you're looking basically at a new codebase, the next release invalidating all your previous assessment, and release to release assessment to be impossible.
16/30 = 533 per day. I don't know when 1.3 was, but even just the three month delay means 48k commits. Who knows how many changes per commit. Crazy numbers.