in reply to BurntWits
Vintage Story! It's hard core Minecraft for adults. It's never on sale so don't wait for that. It's been really fun so far, both genuinely and in the Dwarf Fortress "fun" way. I'm coming up on my first winter with no tin for bronze, no warm clothing, only a single (but decent) harvest in my cellar and no livestock except for two boars without a sow to breed them with 😅
in reply to Maestro
in reply to BurntWits

I rediscovered Tales of Maj'eyal and have been burning through so many dead characters trying to remember how to play and catch up with the changes since I last played like 7 years ago.

While there is a certain degree of resource management, there are very few true consumables you have to worry about saving for later. Most abilities and items are more based around cooldowns. That and the detailed talent trees give it a delightfully tactical edge over a lot of other traditional grid roguelikes to me.

in reply to BurntWits

Monster Hunter Dos! It's so fun to play an old ps2 game with online fan servers. For a Monster Hunter game, it's HARD. You start with no armor, no money, and have to earn everything by the skin of your teeth. Even the smallest wildlife poses a real threat, crabs zoom across the map to singlehandedly harass you while gathering mushrooms.

Luckily, there's a whole community out there to assist. Online hubs are full of people happy to help you out and tell you how to survive. You begin to have an actual safety net, a single loss isn't sending you into poverty. You start to feel competent, and even confident in your hunting skills. Then a Diablos pounds you into the earth & reminds you why this game is known for being difficult.

in reply to BurntWits
in reply to Essence_of_Meh
Oh man, are you playing vanilla Anomaly? It's a solid place to start and all, but the rabbit hole goes deep when it comes to modding. STALKER has a huge modding scene, especially in Eastern Europe, and there are tons of plug-and-play modpacks out there. If you're into the game and want a more elaborate, more refined experience there is a metric ton of content out there, whether you want more survival/scavenging stuff, a vanilla+ experience with just better graphics or a classic unhinged STALKER Soup.
in reply to Coelacanth

Mostly vanilla, just some custom settings and basic mods (LASS, UI bars to see hunger & thirst, additional quest templates). It's my first time trying it so I don't want to go too deep into modding until I work out a solid baseline for what does or doesn't work for me. I'm sure I'll create a customised monstrosity soon enough.

Is there anything in particular you'd suggest to check out? Can be anything as I'll pick and choose anyway but it would be nice to know something that's tried and tested to start with.

in reply to Essence_of_Meh
Esta entrada fue editada (miércoles, 3 de junio de 2026, 18:23)
in reply to Coelacanth

Appreciate the links, I'll check them out once I'm ready to for more changes. I will most likely stick to a fully customised mod list as I tend have rather particular (dis)likes and going with packs can be more annoying than helpful (still find them useful as a reference point though).

Thanks for the pointers, looks like my journey is about the get started for real.

in reply to Essence_of_Meh

I almost forgot! You may already be using them, but you're going to need a version of the modded exes as many mods depend on them. They are already baked into the PiP engine mod if you go digging on the GAMMA Discord, but if you don't then grab them here. Use the MT-Test version if you don't use the PiP exes, it has more performance. (I can't live without PiP anymore though).

Also visually Screen Space Shaders, Atmospherics and Weather Expansion are used by many. I also really like Arrival.

But there is a ton of stuff you can add, an entire Toxic Air/Gas Mask system like in Metro is available if you want and so much more. If you like having companions around the TALKER mod lets you hook up AI to get dynamic dialogue.

in reply to Coelacanth
in reply to Essence_of_Meh
Esta entrada fue editada (jueves, 4 de junio de 2026, 12:43)
in reply to Coelacanth

Man, the rise of Discord had such a tremendous negative effect on online communities it's not even funny. I hate it.

I'm not against replacing vanilla weather, I simply want to familiarise myself with the original before doing so - just like with gameplay additions. I get your pain though, when I start modding I tend to go pretty hard myself so going back to vanilla experience can be difficulty.

I don't have anything specific in mind, I usually just play something, take note of what bothers me or should be expanded on and then start looking. That or just browse at random until something catches my eye. I'll probably just start with checking out the mods you linked alongside your personal list and go from there. I haven't really modded Stalker since CoC so I don't have a specific vision in mind like I do with other games I play, I'll just figure things out as I go.

in reply to Essence_of_Meh

Yeah, Discord replacing forums and places like ModDB is definitely terrible. I hate it too.

For me I kind of approach modding in reverse, almost. I tend to first canvas as much as I can and put together a collection that I like, and then I will playtest and if I run into specific issues I'll look for further mods that solve them as I go. For me it saves me time because I know right off the bat there's going to be things I want to change, and I don't need to play vanilla first to know that.

Also a note about that document I linked: it's very very far from being comprehensive. It was made to save me time on the Discord because users kept asking about mods to add onto the baseline HACR pack. So I have omitted a ton of essential mods (as you could tell) simply because they were already in HACR base. But it's something at least.

in reply to Coelacanth

While I prefer the "classic" approach I actually do the same for some specific titles (mostly Bethesda games). As long as it works for you, that's what matters. Modding is suppose to be about fun after all.

No worries about the doc, I want to use it as a starting point, nothing else. You helped me plenty enough with figuring out the basics of Anomaly modding, time for me to do some legwork on my own.

in reply to Essence_of_Meh

No problem at all, I love Anomaly and modding it (as you can tell) so I will happily talk your ear off about it if you give me half a chance to. And I'll be happy to give further help or tips in the future if you want to, too.

Enjoy diving into the rabbit hole, I'll keep an eye out for future weekly threads to see what you end up with!

in reply to BurntWits

Using what I know of the original version and the little I know that changes in this one, doing some slight powerlevelling in Final Fantasy XII The Zodiac Age.

Still, a bit annoying you can no longer get phoenix downs from Lohen in the Westersand, and best ways now are either a chest in the far corner of the first area of the Estersand, or the rarest drops and steals from an enemy that isn't easy to chain, the cockatrices.

Also glad now FFXII TZA allows resetting jobs. With how long the game can be, making a permanent mistake early on could be... tilting.

in reply to Auster

I really want to get to FF XII some day. I never got around to it, but the Gambit system intrigues me so much. I loved the tactics system in DA: Origins, I even installed mods to make it even more advanced and had a lot of fun setting up programming for characters to be sort of self playing pianos.

Also I like the Ivalice setting.

in reply to Coelacanth
Not familiar with DA: Origins, but being as old of a game and the first from the company (afaik) with such a function, you may notice every once in a while the limits of it. Still, having to cycle between gambits, battle speed and active/wait modes, it gives quite an unique spin on real time strategy. But that if either you are exploring earliest, doing powerleveling, or hunting optional bosses. Usually gambits carry you through most of a normal playthrough if you're smart about them.
in reply to BurntWits
in reply to mysticpickle

Enjoy! The intended experience is playing on Hard (semi-permadeath, you have limited extra lives) but I recommend playing on Normal. I started off on Hard but restarted on Normal because I still have a faint hope of actually finishing the game and I think it's a little too difficult to pull that off on a first playthrough on Hard (and I'm not going to start over if I lose my save after 15 hours).

But keep that in mind when playing. The tension and stakes are just so much higher when you have limited extra lives. It definitely does heighten the experience.

in reply to Suck_on_my_Presence

Rain World is brutally uncompromising, but there's a certain kind of satisfaction in that.

If you're interested in recommendations based on Animal Well, some games with similar puzzle style would be Tunic, Toki Tori 2 and Outer Wilds (be careful with spoilers for those kinds of games)

in reply to BurntWits

Avowed

I'm about 20hrs in now and still early in the second zone. I'm a big fan of the combat (playing as a wizard). The world is beautiful, NPC design is great, scenery is gorgeous. I'm not sure about the story so far (not that it's bad). The one definite downside so far is the performance. I had to use Optiscaler to force FSR4 upscaling (I have a RX9070) and FSR4 frame gen just to get over 100FPS.

in reply to BurntWits
back on my long way away from my mmos. champions and star trek online. its the summer event. Lost some elite qued content. I don't think I messed up on any objectives but ill admit there is one where the team splits up to three locations and I did not check how the others were doing or if someone covered them and there was someone who came to mine after I was there and I have a scitorp that can handle a section alone. I mean I was doing it alone for a bit so not sure why the guy came over. if it was not elite its fine for one of the sections to fail but in elites all objectives have to be met. anyway its also the summer festival. in champs my characters need to be respeced and its an rp thing around my main to which is going to take time.
in reply to BurntWits

Trying to be an asshole cop on my second run in Disco Elysium. So far no apologies, I've punched Cuno and chosen fascism. Trying to build up my Physical Instrument to knock out Measurehead.

I'm not sure I have the strength to be mean to Kim though.

Esta entrada fue editada (jueves, 4 de junio de 2026, 7:30)
in reply to BurntWits

Been playing MGSV Phantom Pain.

Got gifted xbox360. Modded it and been playing games from that era that I've skipped. AC1 was great, AC2 is okay. Tried MGSV and was like "Wow! AI in this game is incredible!". But FPS was abysmal so I got Steam key and now playing on Bazzite. Game is great! Definitely recommend.

in reply to imetators

That's awesome, do you know if it has the DLCs included? Survival (part of the Mission Mode DLC) is my favourite part of the game for quick access mindless action.

In general NG2 is an incredibly unique game. To this day there is nothing quite like it, you will either love it or hate it - and probably both in equal measures. It was unfortunately rushed out and released in an unfinished and unbalanced state due to some internal issues at Team Ninja, and you see this particularly in the later levels and the higher difficulties. But when it hits and it's delivering fights against groups of humanoid enemies it really delivers a feeling of "what if cocaine was playable?" that no other game matches.

Will be interested to hear your thoughts, and let me know if you want any tips. It doesn't really play like any other action games.